{"id":4403,"date":"2021-12-13T08:20:00","date_gmt":"2021-12-13T13:20:00","guid":{"rendered":"https:\/\/skatox.com\/blog\/?p=4403"},"modified":"2021-12-12T20:33:39","modified_gmt":"2021-12-13T01:33:39","slug":"masters-of-doom-el-libro-que-narra-los-inicios-de-id-software","status":"publish","type":"post","link":"https:\/\/skatox.com\/blog\/2021\/12\/13\/masters-of-doom-el-libro-que-narra-los-inicios-de-id-software\/","title":{"rendered":"Masters of Doom: El libro que narra los inicios de Id Software"},"content":{"rendered":"\n<p>Cualquier jugador de PC de los 90s conoce quien es id Software, los creadores de grandes juegos como: Commander Keen, Wolfeinstein 3D, Doom y Quake. Si llegaron a jugar estos juegos y son fan\u00e1ticos como yo, es probable que conozcan los nombres John Carmack, John Romero, Adrian Carmack, entre otros. Masters of Doom narra la historia de como estas personas  crearon estos grandes juegos, c\u00f3mo fundaron <a href=\"https:\/\/www.idsoftware.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">id Software<\/a> y cambiaron el escenario de los videojuegos.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cu\u00e1l es el contenido de Masters of Doom <\/h2>\n\n\n\n<p>El libro se enfoca principalmente (pero no exclusivamente) en John Carmack y John Romero.  Comienza con una breve biograf\u00eda de cada uno con detalles que luego nos permitir\u00e1n entender como influy\u00f3 sus vidas en la creaci\u00f3n de estos juegos.   Luego habla de sus primeros desarrollos de videojuegos, como empezaron a trabajar juntos y la creaci\u00f3n de Commander Keen.<\/p>\n\n\n\n<p>A part\u00edr de all\u00ed comienza a narrar la creaci\u00f3n de id Software. Como se cre\u00f3 y el impacto que tuvo cada uno de sus grandes juegos de los 90s: Wolfeinstein 3D, Doom, Doom II, Quake, Quake 2 y Quake III. En cada uno de ellos detalla los avances tecnol\u00f3gicos, como hicieron para crearlos, la relaci\u00f3n entre el equipo durante el desarrollo, las ventas, entre otros.<\/p>\n\n\n\n<p>Posteriormente el libro explica la partida de John Romero y su desarrollo de Daikatana. Ademas de los Quakecon, la competencia donde se pod\u00eda ganar el Ferrari de John Carmack y toca un poco el tema sobre los efectos de la masacre de Columbine (ya que los autores eran conocidos en el mundo de Doom). <\/p>\n\n\n\n<p>El contenido es muy bueno, detallado pero nada aburrido. Es lineal y f\u00e1cil de digerir. David Kushner hizo un buen trabajo en la redacci\u00f3n de toda esta historia para que te entretegas antes todos esos detalles.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" sizes=\"(max-width: 663px) 100vw, 663px\" src=\"https:\/\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom-663x1024.jpg\" alt=\"Masters of Doom\" class=\"wp-image-4404\" width=\"497\" height=\"768\" srcset=\"https:\/\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom-663x1024.jpg 663w, https:\/\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom-466x720.jpg 466w, https:\/\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom.jpg 699w\" \/><figcaption>La porta del libro de Masters of Doom<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u00bfQui\u00e9n debe leer Masters of Doom?<\/h2>\n\n\n\n<p>Si llegaste a ser fan de cualquier juego de esta compa\u00f1\u00eda definitivamente debes leer este libro. Me di\u00f3 nostalgia recordar como era el movimiento gamer de esa \u00e9poca, recordar como era cada uno de los juegos y el furor que caus\u00f3. Tambi\u00e9n logr\u00e9 darme cuenta c\u00f3mo la informaci\u00f3n y tecnolog\u00eda llegaba muy lento entre paises. Muchas cosas que se comentaban en el libro, en mi ciudad ocurr\u00eda o se sab\u00edan como 2 a\u00f1os despu\u00e9s.  <\/p>\n\n\n\n<p>Con el libro no solo aprender\u00e1s la historia inicial de id Software sino te teletransportar\u00e1s a los 90s y vivir\u00e1s la experiencia que ocasionaron estos juegos desde el lado de sus creados.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cualquier jugador de PC de los 90s conoce quien es id Software, los creadores de grandes juegos como: Commander Keen, Wolfeinstein 3D, Doom y Quake.&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/skatox.com\/blog\/2021\/12\/13\/masters-of-doom-el-libro-que-narra-los-inicios-de-id-software\/\">Seguir leyendo<span class=\"screen-reader-text\">Masters of Doom: El libro que narra los inicios de Id Software<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Lee mi rese\u00f1a sobre Masters of Doom, un libro que narr\u00e1 la historia de id Software y el desarrollo de sus grandiosos juegos de los 90s: Wolfeinstein, Doom y Quake.","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[817,582,10],"tags":[571,570,779],"class_list":["post-4403","post","type-post","status-publish","format-standard","hentry","category-libros","category-planetas-linux","category-videojuegos","tag-doom","tag-doom2","tag-john-carmack","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Masters of Doom: El libro que narra los inicios de Id Software<\/title>\n<meta name=\"description\" content=\"Descubre por qu\u00e9 debes leer el libro Masters of Doom para que aprendas como id Software cre\u00f3 grandiosos juegos en los 90s y cambi\u00f3 todo\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/skatox.com\/blog\/2021\/12\/13\/masters-of-doom-el-libro-que-narra-los-inicios-de-id-software\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Masters of Doom: El libro que narra los inicios de Id Software\" \/>\n<meta property=\"og:url\" content=\"https:\/\/skatox.com\/blog\/2021\/12\/13\/masters-of-doom-el-libro-que-narra-los-inicios-de-id-software\/\" \/>\n<meta property=\"og:site_name\" content=\"El blog de Skatox\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/ElWeblogdeSkatox\/\" \/>\n<meta property=\"article:published_time\" content=\"2021-12-13T13:20:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom-663x1024.jpg\" \/>\n<meta name=\"author\" content=\"Miguel Useche\" \/>\n<meta name=\"twitter:card\" 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Juegos donde dediqu\u00e9 gran parte de mi infancia por su gran calidad, adem\u00e1s, es un pionero \/ genio en el desarrollo de videojuegos y suele crear tecnolog\u00edas para videojuegos por encima\u2026","rel":"","context":"En \u00abDesarrollo y Programaci\u00f3n\u00bb","block_context":{"text":"Desarrollo y Programaci\u00f3n","link":"https:\/\/skatox.com\/blog\/category\/todo-lo-relacionado-al-desarrollo-de-software\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/4zgYG-_ha28\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2679,"url":"https:\/\/skatox.com\/blog\/2013\/09\/14\/ponencia-de-john-carmack-en-el-quakecon-2013\/","url_meta":{"origin":4403,"position":1},"title":"Ponencia de John Carmack en el Quakecon 2013","author":"Miguel Useche","date":"14 de septiembre de 2013","format":false,"excerpt":"Una de mis conferencias favoritas de todo el a\u00f1o es la de John Carmack (creador de Quake, Doom, Wolfeinstein) en el Quakecon,\u00a0 porque suele hablar de la industria de los videojuegos y las futuras tecnolog\u00edas desde el punto de vista de un programador. Sus charlas siempre suelen muy largas, mayores\u2026","rel":"","context":"En \u00abDesarrollo y Programaci\u00f3n\u00bb","block_context":{"text":"Desarrollo y Programaci\u00f3n","link":"https:\/\/skatox.com\/blog\/category\/todo-lo-relacionado-al-desarrollo-de-software\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/Uooh0Y9fC_M\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2138,"url":"https:\/\/skatox.com\/blog\/2011\/05\/05\/evolucion-de-los-motores-graficos-de-id-software\/","url_meta":{"origin":4403,"position":2},"title":"Evoluci\u00f3n de los motores gr\u00e1ficos de Id Software","author":"Miguel Useche","date":"5 de mayo de 2011","format":false,"excerpt":"Id Software es una de las compa\u00f1\u00edas con mas \u00e9xito en el mercado de videojuegos, por crear grandes t\u00edtulos como Wolfeinstein, Doom y Quake, los cuales revolucionaron por sus grandes gr\u00e1ficos, altos requerimientos del sistema, innovadores modos de juego por Red\/Internet, muchas ventas y porque su c\u00f3digo fuente se libera\u2026","rel":"","context":"En \u00abPlanetas\u00bb","block_context":{"text":"Planetas","link":"https:\/\/skatox.com\/blog\/category\/planetas-linux\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2045,"url":"https:\/\/skatox.com\/blog\/2010\/11\/14\/resumen-de-los-ultimos-30-anos-de-juegos-de-primera-persona\/","url_meta":{"origin":4403,"position":3},"title":"Resumen de los \u00faltimos 30 a\u00f1os de juegos de primera persona","author":"Miguel Useche","date":"14 de noviembre de 2010","format":false,"excerpt":"Los videojuegos de primera persona siempre me han cautivado, tal vez porque te permiten ver desde la perspectiva del protagonista toda la acci\u00f3n de la historia. Casi todos los juegos de PC que he jugado son FPS (First Person Shooter) y al ver el siguiente v\u00eddeo me gust\u00f3 ver que\u2026","rel":"","context":"En \u00abPlanetas\u00bb","block_context":{"text":"Planetas","link":"https:\/\/skatox.com\/blog\/category\/planetas-linux\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":919,"url":"https:\/\/skatox.com\/blog\/2009\/08\/21\/quake-live-disponible-para-mac-y-gnu-linux\/","url_meta":{"origin":4403,"position":4},"title":"Quake live disponible para Mac y Gnu \/ Linux","author":"Miguel Useche","date":"21 de agosto de 2009","format":false,"excerpt":"Hace unos meses qued\u00e9 seleccionado para ser participante de la Beta cerrada de Quake live. (Les recomiendo leer el art\u00ed\u00adculo si no saben para que es). Para entonces, no se sab\u00ed\u00ada si iba a existir versi\u00f3n para Unix y derivados, sin embargo, luego John Carmack sali\u00f3 declarando que no ten\u00ed\u00ada\u2026","rel":"","context":"En \u00abGnu\/Linux\u00bb","block_context":{"text":"Gnu\/Linux","link":"https:\/\/skatox.com\/blog\/category\/gnulinux\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2148,"url":"https:\/\/skatox.com\/blog\/2011\/06\/01\/doom-corriendo-nativamente-en-un-navegador\/","url_meta":{"origin":4403,"position":5},"title":"Doom corriendo nativamente en un navegador","author":"Miguel Useche","date":"1 de junio de 2011","format":false,"excerpt":"Hace unos a\u00f1os (18 a\u00f1os) sali\u00f3 Doom para PC, un juego revolucionario por su gran motor gr\u00e1fico, altos requerimientos de hardware y un alto nivel de violencia. 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