{"id":2138,"date":"2011-05-05T22:05:25","date_gmt":"2011-05-06T02:35:25","guid":{"rendered":"https:\/\/skatox.com\/blog\/?p=2138"},"modified":"2012-09-06T10:17:55","modified_gmt":"2012-09-06T14:47:55","slug":"evolucion-de-los-motores-graficos-de-id-software","status":"publish","type":"post","link":"https:\/\/skatox.com\/blog\/2011\/05\/05\/evolucion-de-los-motores-graficos-de-id-software\/","title":{"rendered":"Evoluci\u00f3n de los motores gr\u00e1ficos de Id Software"},"content":{"rendered":"<p>Id Software es una de las compa\u00f1\u00edas con mas \u00e9xito en el mercado de videojuegos, por crear grandes t\u00edtulos como Wolfeinstein, Doom y Quake, los cuales revolucionaron por sus grandes gr\u00e1ficos, altos requerimientos del sistema, innovadores modos de juego por Red\/Internet, muchas ventas y porque su c\u00f3digo fuente se libera con el paso de los a\u00f1os. Otra caracter\u00edstica de esta empresa, es casi siempre desarrollar y estrenar un motor gr\u00e1fico con cada juego,\u00a0 ademas, los licencian a otros para adaptarlos a sus necesidades (Source de Valve, es un derivado del motor de Quake I y Call of Duty usa una versi\u00f3n mas moderna del motor de Quake 3).<\/p>\n<p>En el siguiente video, podr\u00e1n observar la evoluci\u00f3n de los motores de Id con el paso de los a\u00f1os y apreciar como cada uno de esos t\u00edtulos fue un salto respecto a la competencia:<\/p>\n<p style=\"text-align: center;\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><div class=\"lyte-wrapper\" title=\"Id software Video Game Engine Evolution HD\" style=\"width:640px;max-width:100%;margin:5px auto;\"><div class=\"lyMe qsa_\\&amp;showinfo\\=1\" id=\"WYL_8OT_gS5V-wM\" itemprop=\"video\" itemscope itemtype=\"https:\/\/schema.org\/VideoObject\"><div><meta itemprop=\"thumbnailUrl\" content=\"https:\/\/skatox.com\/blog\/wp-content\/plugins\/wp-youtube-lyte\/lyteCache.php?origThumbUrl=https%3A%2F%2Fi.ytimg.com%2Fvi%2F8OT_gS5V-wM%2Fhqdefault.jpg\" \/><meta itemprop=\"embedURL\" content=\"https:\/\/www.youtube.com\/embed\/8OT_gS5V-wM\" \/><meta itemprop=\"duration\" content=\"PT6M9S\" \/><meta itemprop=\"uploadDate\" content=\"2011-04-16T22:43:34Z\" \/><\/div><div id=\"lyte_8OT_gS5V-wM\" data-src=\"https:\/\/skatox.com\/blog\/wp-content\/plugins\/wp-youtube-lyte\/lyteCache.php?origThumbUrl=https%3A%2F%2Fi.ytimg.com%2Fvi%2F8OT_gS5V-wM%2Fhqdefault.jpg\" class=\"pL\"><div class=\"tC hidden\"><div class=\"tT\" itemprop=\"name\">Id software Video Game Engine Evolution HD<\/div><\/div><div class=\"play\"><\/div><div class=\"ctrl\"><div class=\"Lctrl\"><\/div><div class=\"Rctrl\"><\/div><\/div><\/div><noscript><a href=\"https:\/\/youtu.be\/8OT_gS5V-wM\" rel=\"nofollow\"><img decoding=\"async\" src=\"https:\/\/skatox.com\/blog\/wp-content\/plugins\/wp-youtube-lyte\/lyteCache.php?origThumbUrl=https%3A%2F%2Fi.ytimg.com%2Fvi%2F8OT_gS5V-wM%2F0.jpg\" alt=\"Id software Video Game Engine Evolution HD\" width=\"640\" height=\"340\" \/><br \/>Ver este v\u00eddeo en YouTube<\/a><\/noscript><meta itemprop=\"description\" content=\"a video showing id&#039;s game engine&#039;s over the years . Made By GameTrailers.com\"><\/div><\/div><div class=\"lL\" style=\"max-width:100%;width:640px;margin:5px auto;\"><\/div><\/span><\/p>\n<p>Si son fan\u00e1ticos de los FPS como yo, es casi seguro que han jugado alg\u00fan titulo de Id Software o derivaci\u00f3n (libre o no) de sus motores, de hecho en mi caso, muchos de mis juegos favoritos aparecieron en este video. Espero que les haya gustado y comenten.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Id Software es una de las compa\u00f1\u00edas con mas \u00e9xito en el mercado de videojuegos, por crear grandes t\u00edtulos como Wolfeinstein, Doom y Quake, los&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/skatox.com\/blog\/2011\/05\/05\/evolucion-de-los-motores-graficos-de-id-software\/\">Seguir leyendo<span class=\"screen-reader-text\">Evoluci\u00f3n de los motores gr\u00e1ficos de Id Software<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[582,10],"tags":[571,60,762,761,453,760,763],"class_list":["post-2138","post","type-post","status-publish","format-standard","hentry","category-planetas-linux","category-videojuegos","tag-doom","tag-fps","tag-id","tag-motor-grafico","tag-quake","tag-rage","tag-wolfeinstein","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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Si llegaron a jugar estos juegos y son fan\u00e1ticos como yo, es probable que conozcan los nombres John Carmack, John Romero, Adrian Carmack, entre otros.\u2026","rel":"","context":"En \u00abLibros\u00bb","block_context":{"text":"Libros","link":"https:\/\/skatox.com\/blog\/category\/libros\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/skatox.com\/blog\/images\/2021\/12\/portada_de_masters_doom.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":2185,"url":"https:\/\/skatox.com\/blog\/2011\/08\/10\/conferencia-de-john-carmack-del-quakecon-2011\/","url_meta":{"origin":2138,"position":1},"title":"Conferencia de John Carmack en el Quakecon 2011","author":"Miguel Useche","date":"10 de agosto de 2011","format":false,"excerpt":"Confieso que John Carmack es uno de mis h\u00e9roes geek por haber creado Commander Keen, Wolfeinstein, Doom y Quake. Juegos donde dediqu\u00e9 gran parte de mi infancia por su gran calidad, adem\u00e1s, es un pionero \/ genio en el desarrollo de videojuegos y suele crear tecnolog\u00edas para videojuegos por encima\u2026","rel":"","context":"En \u00abDesarrollo y Programaci\u00f3n\u00bb","block_context":{"text":"Desarrollo y Programaci\u00f3n","link":"https:\/\/skatox.com\/blog\/category\/todo-lo-relacionado-al-desarrollo-de-software\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/4zgYG-_ha28\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2148,"url":"https:\/\/skatox.com\/blog\/2011\/06\/01\/doom-corriendo-nativamente-en-un-navegador\/","url_meta":{"origin":2138,"position":2},"title":"Doom corriendo nativamente en un navegador","author":"Miguel Useche","date":"1 de junio de 2011","format":false,"excerpt":"Hace unos a\u00f1os (18 a\u00f1os) sali\u00f3 Doom para PC, un juego revolucionario por su gran motor gr\u00e1fico, altos requerimientos de hardware y un alto nivel de violencia. 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